These controls are silky smooth. This game is better than the presentation led me to believe.
These controls are silky smooth. This game is better than the presentation led me to believe.
Fun, well-designed platform puzzle action.
I have no rhythm but this is a great demo and it's good to see this game finished development. The art style is endearing and the animation and design for the characters are extremely charming.
Mechanically this is put together really well. However, I have to agree with one of the previous reviewers about the split mechanic. In terms of implementation it's handled very well. But in terms of game design, I do feel it detracts somewhat from the game when it comes to the switches. Maybe it needs to be fleshed out or introduced more gradually into the game. For example, in the tutorial with the shielded enemy, the split mechanic seems OK.
Overall the game still plays really well.
Good well thought out design. Intuitive to play and fun levels. 13 should be last level though - that seemed to be a lot more difficult than others.
Mechanics are sound. Visuals could be bettered by ensuring more consistency. As a prototype it seems OK.
Edit in response: In my opinion, visuals alone wouldn't move your score much but your other planned changes might, particularly AI. Most of your audience here will be playing single player. Regarding the visuals, my issue is the inconsistency stands out. For example, if you look at the pixel density, the difference between the tanks and the walls is quite jarring. I believe the lower density pixelated style seen in your walls might complement your game better due to the simplicity of the idea. I would then match the UI text to the same pixelated look. But this point is somewhat moot as I think the AI would be a priority to tackle. Again, for a prototype what you have so far is fine. I can't offer up any advice as to whether to complete this game or to tackle more prototypes - that's entirely up to you.
Would better visuals bring it up to 4/5 do you think?. I was thinking I'd just keep making prototype games and throw them up on newgrounds until one gets 4/5 stars average and then I'll commit to finishing that one.
Edit in response: Thanks for taking the time to give detailed feedback, i appreciate it and I agree with your points. I'll take all that into consideration on future development,
This is well made. Pacing is good and controls are simple and intuitive. Recreates the feeling of playing MMO with undesirables - I was quite happy when the party wiped. Impressive for 3 days work.
While this isn't my style of game (the style of puzzle didn't resonate with me but this is subjective), I found it to be fairly well made. I think there is an audience that this will appeal to and that will enjoy this type of game.
Solid effort for a student entry into the Global Game Jam. I found the steering slightly tricky though and the camera following might benefit from a longer smoothing time.
Thanks for the feedback! -- We'll take a look at the steering and work on the camera!
The level design on this is fantastic. It feels like a lot of time has been spent play testing to get the difficulty curve correct. A criticism I have is I'm not overly keen on the art style which doesn't appear consistent across the assets. For example, some of the background elements have a black outline whereas the characters do not. This draws focus onto the background elements, instead of the foreground elements (i.e. characters).
I did not check if there was gamepad support but the controls would likely be more comfortable on a gamepad.
Thank you for the review! All of the game assets except music and sound effects were made by myself and I am not the best artist :D There is no gamepad support. I wanted to do it but couldn't allow because of lack of time and broken gamepad.
Age 41, Male
PhD
Scotland
Joined on 1/2/20