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FuzzyAnimalGames

4 Game Reviews w/ Response

All 14 Reviews

Mechanics are sound. Visuals could be bettered by ensuring more consistency. As a prototype it seems OK.

Edit in response: In my opinion, visuals alone wouldn't move your score much but your other planned changes might, particularly AI. Most of your audience here will be playing single player. Regarding the visuals, my issue is the inconsistency stands out. For example, if you look at the pixel density, the difference between the tanks and the walls is quite jarring. I believe the lower density pixelated style seen in your walls might complement your game better due to the simplicity of the idea. I would then match the UI text to the same pixelated look. But this point is somewhat moot as I think the AI would be a priority to tackle. Again, for a prototype what you have so far is fine. I can't offer up any advice as to whether to complete this game or to tackle more prototypes - that's entirely up to you.

EnverArco responds:

Would better visuals bring it up to 4/5 do you think?. I was thinking I'd just keep making prototype games and throw them up on newgrounds until one gets 4/5 stars average and then I'll commit to finishing that one.

Edit in response: Thanks for taking the time to give detailed feedback, i appreciate it and I agree with your points. I'll take all that into consideration on future development,

Solid effort for a student entry into the Global Game Jam. I found the steering slightly tricky though and the camera following might benefit from a longer smoothing time.

MartiVDG responds:

Thanks for the feedback! -- We'll take a look at the steering and work on the camera!

The level design on this is fantastic. It feels like a lot of time has been spent play testing to get the difficulty curve correct. A criticism I have is I'm not overly keen on the art style which doesn't appear consistent across the assets. For example, some of the background elements have a black outline whereas the characters do not. This draws focus onto the background elements, instead of the foreground elements (i.e. characters).
I did not check if there was gamepad support but the controls would likely be more comfortable on a gamepad.

IceDrumGames responds:

Thank you for the review! All of the game assets except music and sound effects were made by myself and I am not the best artist :D There is no gamepad support. I wanted to do it but couldn't allow because of lack of time and broken gamepad.

Appears to be a fairly well made strategy RPG game but takes a long time to load. Interesting but not much content given the lengthy load time. Best of luck on your future release.

NoGravityGames responds:

Sorry for the load time. We tried to slim-it-down as much as we could. But Unity Engine sure is a hog when it comes down to 2d games. Any further 'packing' would make quality suffer :(
That being said - thx Fuzzy! :D

Its been a while since I posted anything on Newgrounds.
I sure missed this place :)

Age 40, Male

PhD

Scotland

Joined on 1/2/20

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